

Note that having lights turned on will not prevent the Mare from hunting if the average sanity is already below 40%. Keeping a player near them can help to counteract the Mare's ability if they are turned off, whether by the ghost or from an electrical overload. Be aware of the locations of light switches and the fuse box, as having them off is to the Mare's advantage. This also applies in general when not looking to start a hunt and for other ghosts.Īs the Mare's hunt threshold is dependent on whether its current room is lit, the simplest way to delay a hunt is to keep the lights on in the ghost room and its vicinity, as this will prevent the Mare from hunting until the average team sanity is at 40%. Keep any other players informed when these evidences are confirmed or conclusively ruled out, so that the lights can be turned back on. Players should be cautious when using the Spirit Box where the ghost is or looking for Ghost Orbs, as the Mare is more likely to hunt when the lights in its room are off, potentially catching players dangerously close to the Mare when it begins to hunt. On the other hand, any ghost may choose to never turn on a light throughout the entire game, so this negative should not be used to confirm the ghost type. A ghost turning on the light directly eliminates the possibility of it being a Mare. Mares can be identified by its traits in several ways: its ability to turn the lights back off the moment a player turns them on, its preference for light-breaking ghost events, and its increased hunt sanity threshould when in the dark. Weakness: Turning the lights on around the Mare will lower its chance to attack. Strength: A Mare will have an increased chance to attack in the dark. These are the strengths and weaknesses as listed in the journal:

When performing a ghost event, Mares are more likely to choose one where the light bulbs explode, as this will disable the lights, making it easier to hunt. Other sources of light, such as brought-in equipment and candles, do not affect this threshold. If the lights are turned off, the hunt sanity threshold is increased to 60%, and if the lights are turned on, the threshold is decreased to 40%. Mares also have a higher chance of wandering into rooms which are not lit.Ī Mare has a modified hunt sanity threshold depending on whether the room it is currently in is lit. Mares cannot interact with lights to turn them on, and they are more likely to choose turning off lights as an interaction. If a player turns on a light near a Mare, it has a chance of turning the light off almost immediately.
